maandag 21 september 2015

Life in plastic, is it fantastic?

Few toys have had as much fame as the world renowned Barbie, which began to sell its dolls in 1959 and eventually became a multi-billion dollar industry that gradually started selling more than just dolls. In the age of industrial convergence that brings together various collaborations and merging among industries, Barbie has succeeded in entering numerous areas of sale and merchandizing by creating its own TV series, movies, songs on Itunes, comics, games, apps, magazines, perfume, clothing, make-up and more.[1] Moreover Barbie does not only create dolls from their own creative imagination but also works together with numerous fashion designers, famous artists, Blockbuster movie franchises, popular TV series and even remakes iconic figures in history; needless to say, she’s got it all! But despite this tactic of “total marketing” where almost everything imaginable is being either merchandised or sold, Mattel still reports that Barbie’s sales have been dropping for a third consecutive year. However, recent online trends have begun to put Barbie in the social media spotlight, which could result in a resurgence of profit and popularity for our beloved doll. [2]                                      

This essay seeks to analyze Barbie’s position on the market from the angle of an industry that practically reached the limits of industrial convergence yet still greatly depends on its audience, and eventually argues that (short term) popularity on social media is not likely to be the answer for providing long term consumer interest or profit for its products.  


Factors of decline

To begin to understand Barbie’s current dilemma one should first look at some of the factors that are causing the drop in sales for an industry that has almost entirely submerged itself in industrial convergence. Part of the reason for a decline in sales is that studies have shown a shift in the interests of young female age groups; girls feel more mature sooner thus shifting Barbie’s previous main focus group from age 3-9 to 6-9. A second reason comes down to the company receiving much public criticism in the media on Barbie’s unrealistic proportions and argue its long term effects on creating a negative body image and low self-esteem in young girls. A third reason is also stiff competition with many new kinds of dolls including the way Disney,  that is known for industry convergence and extensive marketing, is selling its princess dolls based on its movies, ultimately having beaten Barbie in doll sales after creating dolls based on the movie Frozen.

                                                Barbie’s unrealistic proportions

The New Audience

The use of “narrativization” of dolls by making them part of a story, imaginary universe or in this case popular movies appeals to children and invites participation, probably explaining part of the success of Frozen dolls. Barbie has already experimented with this in the past albeit differently, by creating dolls affiliated with popular (adult) movies such as Lord of the Rings, the Wizard of Oz and Titanic. [3] Barbie dolls are currently being marketed to two different types of audiences; the first one being that of little girls who follow Barbie movies or series and intend to play with their dolls, and secondly the older group of Barbie collectors who collect older and more expensive dolls and is motivated by the notion of having a collection.  


     
             Barbie in Lord of the Rings                                   Barbie as Rose in Titanic

A new kind of upcoming audience for Barbie narrativation is that of social media users who intend to use or alter Barbie’s storyline for their own purposes. It has become a trend among certain social media users to use Barbie dolls to create their own storylines, cross different doll storylines and even re-create famous videos by artists on unofficial Youtube channels, all straying away from Mattel’s narrative of Barbie. In one specific case a photographer used Barbie  and created an online sensation by putting her in the role of “Hipster Barbie” which was originally an attempt to mock and criticize people’s excessive use of “overdone social media shots” Instagram,  which ultimately led to over 240.000 followers of her channel.

Taylor Swift in Shake it off (2014)


        Barbie as Taylor Swift in Shake it off 


The narrative strategy in these new types of Barbie users can be considered “spreadability” since it also implies that fans create their own narrative for Barbie on social media and share it, consequently starting the trend that encourages other users, which is unlikely to have been something Mattel intentionally wanted to create. [4] When looking at Mattel’s initial focus groups, it becomes evident that these would be more prone towards “drillability” which is more inclined to focus on the deepening and exploration of the existing narratives or storyline.[5] The first group of 3-6 year olds would be too young to spread their own narratives on social media or with other doll-lovers, therefore being more likely to following Barbie’s movie narratives and simply want to have all the characters to play with. The second group of mature doll collectors would focus on delving deeper into the existing narratives to be able to create complete collections; members from this last group rarely intend on playing with the dolls, since the very idea of taking collectable dolls out of their boxes is practically considered sacrilege.[6]            
                                                                             
The new type of audience has the advantage of increasing the popularity of Barbie by its use of creativity in creating narratives and its willingness to spread it online. But whether this new type of audience for Barbie creates a new target group for merchandising that could help Mattel cope with their drop in sales with the help by of viral Youtube videos and social Media is questionable and even doubtful. The reason for this has to do with the very nature of the so-called “viral” trend and its audience; they don’t last forever. [7] Viral videos become popular because of aspects that make them different or new at the time, but when the concepts from the videos become popular or start being copied by more people it loses its novelty and originality and people move on to find the next trend, which is by very definition fleeting.


Conclusion

As was mentioned in this essay, Barbie’s multibillion dollar position on the market is facing difficulty due to the shifts in target groups, tough competition and criticism from society. Barbie’s place in the spotlight of social media as part of the viral trend of making one’s own narrative does increase spreadability and popularity for Barbie in a totally new audience, but since trends are transitory the nature of this new audience is unstable, ultimately resulting in popularity that is by no means a durable or dependable source to help restore Barbie’s fading numbers on the long run.

Thesis statement: The use of fleeting viral trends as a means to compensate for declining sales or generating long term strategies to increase product profit cannot work.

L.O. G.K. R.O. A.L

Sources:

‘A challenge to Barbie’ (2003) on http://www.economist.com/node/1719558 on 18-09-2015.

‘Barbie Dethroned in NRF’s Top Toys Survey as Disney’s Frozen Takes the Crown (2014) on https://nrf.com/media/press-releases/barbie-dethroned-nrfs-top-toys-survey-disneys- frozen-takes-the-crown 17-09-2015. 

‘Barbie's Proportions On A Real Woman Are Mildly Terrifying’ (2012) on http://www.huffingtonpost.com/2012/08/06/barbie-real-woman-proportions-mildly-terrifying_n_1749204.html 16-09-2015.

Edmond, M., ‘Here We Go Again: Music Videos after YouTube’ in Television New Media (2012) pp. 306-322.

‘Hipster Barbie mocks Instagram users’ (2015) on http://edition.cnn.com/2015/09/10/travel/hipster-barbie-instagram/ 14-09-2015.

Johnson, D., ‘Cinematic Destiny: Marvel Studios and the Trade Stories of Industrial Convergence’ in Cinema Journal, (Vol. 52, Fall 2012) pp. 1-24.

‘Mattel’Barbie sales down for a third consecutive year’ (2015) on http://fortune.com/2015/01/30/mattels-   barbie-sales-drop-third-year/  19-09-2015.

Smith, A., Beyond the Brick: Narrativizing LEGO in the digital age (Massachusetts 2011, conference paper) pp. 1-20.




[1] D. Johnson, ‘Cinematic Destiny: Marvel Studios and the Trade Stories of Industrial Convergence’ in Cinema Journal, (Vol. 52, Fall 2012) pp. 1-24; 1.
[2] Although we are objectively discussing Barbie, we admit that it was our childhood toy growing up. 
[3] A. Smith, Beyond the Brick: Narrativizing LEGO in the digital age (Massachusetts 2011,   conference paper) pp. 1-20; 1,5.
[4] Ibidem 1.
[5] Ibidem 1-2.
[6] Ibidem 7.
[7] M. Edmond., ‘Here We Go Again: Music Videos after YouTube’ in Television New Media (2012) pp. 306-322; 306.

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